AI Insights · Timothy · December 2022
Top 5 Anime Games on iOS in the Middle East Q4 2022
Discover the performance of the top 5 anime games on iOS in the Middle East during Q4 2022, including weekly revenue, downloads, and active user trends.
The fourth quarter of 2022 saw noteworthy performances from the top 5 anime games on iOS in the Middle East. Here's a closer look at how these games fared in terms of weekly revenue, downloads, and active users, based on data from Sensor Tower.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. experienced fluctuating weekly revenue, peaking at around $48K in late September and dipping to just over $10K in mid-November. Weekly downloads saw a decline from approximately 5.6K in late September to around 2.8K by the end of December. The game maintained a relatively stable number of weekly active users, starting at 58.9K and ending at 53.3K.
DRAGON BALL Z DOKKAN BATTLE, also from Bandai Namco Entertainment Inc., showed a mixed trend in weekly revenue, with a high of $22K in the last week of December. Weekly downloads were relatively steady, starting at about 1.6K and decreasing slightly to 1.3K by the end of December. The game’s weekly active users increased from 5.4K in late September to 6.5K in early December, with minor fluctuations.
Captain Tsubasa: Dream Team by KLab Inc. saw significant spikes in weekly revenue, notably reaching $66K in late November and $65K in the final week of December. Weekly downloads rose from 301 in late September to 1.6K by the end of December. The game also saw a steady rise in weekly active users, starting at 833 and ending at 2.1K.
NARUTO X BORUTO NINJA VOLTAGE from Bandai Namco Entertainment Inc. had relatively modest weekly revenue, peaking at approximately $2.4K in late November. Weekly downloads fluctuated slightly, starting at 789 and decreasing to 492 by the end of December. The number of weekly active users showed a downward trend, from 983 in late September to 654 at the end of December.
Finally, Yu-Gi-Oh! Duel Links by KONAMI had a stable weekly revenue with a peak of around $6.3K in the last week of December. Weekly downloads remained fairly consistent, starting at 722 and ending at 368. Weekly active users for the game started at 6.5K in late September and gradually decreased to 5.6K by the end of December.
For more detailed insights and trends, visit Sensor Tower.